Showing posts with label Gamification. Show all posts
Showing posts with label Gamification. Show all posts

Saturday, April 5, 2014

What I Am Thinking for April 5th

                                                                                                             www.ideachampions.com

Sometimes, I have ideas or thoughts that I would like to share.  If you ask my wife, it may be more than sometimes!  Often times, though, these are not long enough to constitute a full-length blog post.  They seem more fitting for a What I Am Thinking type of post.


  • I participated (I use the term participated loosely here) this week about gaming in education.  It was a combination of chats, called #1BigChat, that brought together four separate chats- #byotchat, #patue, #isedchat, and #leveluped.  I was excited for this chat, however, soon after it started, I realized that I was in the dark on this subject.  Sure, I know what Minecraft was, and I have played games on my own time, but it quickly became apparent that I had a lot to learn during this chat.  I had a choice to make, should I give up and look for a different chat to participate in, or should I stay and learn all that I could from these talented educators?  Hmmm, tough decision... in the end, I decided to stay.  Even though I shared with a colleague of mine that I felt like a fish out of water, I knew that this was a topic that I did not know much about, and that by staying, I would be able to learn some new ideas for utilizing gaming in the classroom.  Throughout the rest of the chat, I mainly lurked and tried to learn as much as I could!  It worked as I learned about Kahoot, Kodable, and Quizup.  I am excited to learn more about these resources, and in turn, share them with the teachers at my school!

  • I am in my first year as an Instructional Technology Specialist, and I am learning new things all the time.  One thing that I am wondering about is the upcoming 'post-testing' season at my school.  In years past, it has always seemed as though once the testing is finished for the year, teachers 'open' up their classroom more (I will share my feelings on this subject at another time) and bring in more projects for their students to create.  This inevitably has led to a 'run' on the laptop carts that were in my building.  This typically had no effect on me as I never had to 'open' up my class after testing, and most of my students had their own devices to use in class.  But, this year, I am thinking that there may be more of an impact on me as the ITS at the school.  I can foresee emails from teachers about other teachers hogging the laptops, how the laptops are not being utilized appropriately, or how slow the laptops are.  I am preparing myself for these discussions, and am asking you for help.  How best is it to handle these conversations?  Do you have any suggestions for policies that would stem the tide of these types of concerns?  I look forward to your suggestions in the comments section!

Friday, April 4, 2014

A Creative Way to Remediate

I participated in a webinar yesterday about Transforming Spaces to Transform Learning from the Alliance For Excellent Education.  The webinar featured the Assistant Superintendent of the Elizabeth Forward School District, Dr. Todd Keruskin.  This small rural school district in Southwestern Pennsylvania is at the forefront of effective technology integration.  I could go on and on about the fascinating resources that they have embedded into their schools, but I was really struck by how they use one of these learning spaces.  During the webinar, Dr. Keruskin was sitting in the SMALLab inside one of the schools in the district.  This room was outfitted with an interactive mat on the floor!  It was amazing to see how it worked with a projector up above, and motion capture technology cameras all around the room.  But, what was even more amazing was how the room was used.  It really struck me when Dr. Keruskin explained how the staff have created games for the students to play, even games for remediation purposes.  This was such a fascinating concept to me, because when I think of remediation, it typically involves more worksheets and teacher lectures/demonstrations.  But, at this school, they have turned the concept of remediation on its head by instantly engaging the students by incorporating this revolutionary gaming floor.  For example, if a student is struggling with the vocabulary acquisition,  instead of filling out more low-level worksheets, the students actively engaged in game playing that directly relates to their area of struggle.

This idea makes so much sense to me!  For one, they are meeting the students in their comfort zone- engaging with technology.  As Eric Sheninger wrote in Digital Leadership, this generation of students is very comfortable using multi-modal resources.  Also, it is commonplace for students to have a negative attitude towards work that involves areas in which they struggle.  By altering the remediation model to include active interactions with the content using the interactive floor, this results in the removal of the angst the student feels about working with material that challenges them.

As I mentioned previously, this school district is a very forward thinking district, and I have included a video from YouTube below that highlights many of their digital learning spaces, including the SMALLab.  More important than the shiny tech tools though, is the instruction that is occurring in this district.  As shown with their ideas on remediation practices, this district has the shiny tools and the innovative instructional practices!